Opens your email app. Send the message to register your interest. No payment or commitment.
How our classes work
Their pace. Their projects. Their proud moments.
Two children sitting side by side are usually building different things. Each one has their own track, and an instructor works with them individually rather than lecturing the room.
8 per coach
Never more than eight to a coach
Busier venues run a bigger room with a second coach rather than stretching one further, so the ratio holds either way.
1 hour
Once or twice a week
Weekday afternoons from 3:00pm to 5:00pm, plus weekend mornings at our community venues.
Own pace
Progress that belongs to them
Nothing is paced by a calendar. A student’s position is simply which projects they have finished.
Term time
Start any week
Because everyone is on their own track, joining mid-term is completely normal.
What your child learns
A ladder from picture blocks to real Python.
We wrote the curriculum ourselves and run it on our own platform, so a student never leaves our apps to learn. They start where they are and climb.
Fifteen short levels of picture-only blocks. Your child drags a footprint, an arrow and a gem to walk a ninja to the star, and works out along the way that repeating three blocks beats dragging fifteen.
15 levels · 4 worlds
02 Ages 6–10
Scratch Curriculum
Scratch
One hundred and eleven projects across five ranks. Younger students watch a video and build along; older ones read the steps and build it themselves. Every project is a finished game, animation or story.
111 projects · 5 ranks
03 Ages 8–12
Code Quest
Blockly and Python
The bridge, and the piece we are proudest of. Blocks fade into real Python gradually across ten worlds rather than switching over one day. By world five a student is reading and writing Python and barely noticed the handover.
100 levels · 10 worlds
04 Ages 10–12
Code Forge
Python, HTML, CSS, JavaScript
Where a student stops following along and starts building. Twenty-four guided projects across a Python path and a web path, each broken into small steps and checked against real tests as they type.
24 projects · 2 paths
05 Ages 11–12
Python Foundations
Python in VS Code
Real Python typed into a real code editor, the same tool professional developers use all day. Sixteen projects from a piggy bank that will not go wrong to a working game of Hangman.
16 projects · 3 modules
Alongside the ladder
Minecraft Modding
Ages 9–12 · mCreator
New ores, tools, armour, potions and loot your child designs and then plays with in their own world. Twenty-four lessons in the order a modder actually works: ore, then tools, then armour, then potions, then procedures, then loot.
Roblox Game Design
Ages 10–12 · Roblox Studio and Luau
Roblox is not just a game, it is a platform millions of young people build on. Students design 3D worlds and script the rules that make them work, in Luau, the same language Roblox studios use.
Classes & locations
Find a class near you
Find days, times and age guidance for all 12 Auckland venues. Open-to-all classes welcome children from any school; restricted venues are clearly marked.
One-hour classes for ages 6–12, during New Zealand school terms. Come once or twice a week. Your first class is free; ask us about ongoing fees when you enquire.
Open to any child
Glenfield Community Centre
Glenfield · North Shore
Open to all
Our busiest North Shore venue, and the easiest one to start at. Five sessions a week across Friday afternoon and Saturday morning means you can almost always find a time that fits around sport and family.
Monday afternoons on site at Grey Lynn Primary. Children stay at school at the bell and walk straight to class, and enrolment is open to students from nearby schools too.
Monday afternoons at Auckland Normal Intermediate, pitched at intermediate-aged students who are ready to move past block coding into Python, Lua or Java.
A trial is a real class, not a demonstration. Your child sits down, picks up where a beginner starts, and builds something working before the hour is out.
1
Hands on from the first minute
No lecture and no setup homework. Whether it is programming a game or solving a puzzle, they are building within a few minutes of sitting down.
2
Only 1–2 students trialling at once
We cap trial seats deliberately. A new child gets most of an instructor’s attention, which is the only way a first hour is any good.
3
They leave with something they made
Work saves to their own account, so they can open it at home and show you. If it was not for them, tell us and that is the end of it.
No card needed
Free
for the first class, with nothing to pay and no obligation to carry on.
Reviews are pulled live from Google and are not edited by us.
Get in touch
Book your child’s free class
Tell us your child’s age and roughly where you are, and we will come
back with the two or three sessions that actually work for you. It takes
about a minute.